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Solaris Ridge PMC Nightmare small changes #4622

Merged
merged 5 commits into from
Oct 13, 2023
Merged

Solaris Ridge PMC Nightmare small changes #4622

merged 5 commits into from
Oct 13, 2023

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QuickLode
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@QuickLode QuickLode commented Oct 10, 2023

About the pull request

Small changes to solaris ridge pmc nightmare

  • access stuff
  • removes some pmc synth equipment , replaced with lesser equipment or nothing
  • colony supervisor has a guaranteed research grant

Explain why it's good for the game

PMC Survivor Synthetic has gear unequivical to a Survivor despite being a nightmare, toning it down reduces the ceiling they can operate in.

Colony Supervisor should have an impact on research if they can survive, because the role is extremely difficult to survive in and lacks any means to defend themselves - relying on others to hopefully survive in classic WY fashion. They're also the colony supervisor and asst mngr of research meaning that they would have incentives for researchers.

Colony supervisor can now access his colony. LMFAO

Testing Photographs and Procedure

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Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

🆑
add: Colony Supervisor now has a guaranteed grant.
balance: nerfs PMC Synthetic's gear
fix: PMC Synthetic has corrected access(thx forest)
fix: Colony Supervisor can now have access to his own colony(LOL).
/:cl:

@github-actions github-actions bot added Feature Feature coder badge Removal snap Fix Fix one bug, make ten more labels Oct 10, 2023
@Zonespace27 Zonespace27 added Balance You need to be a professional veteran game maintainer to comprehend what is being done here. and removed Removal snap labels Oct 10, 2023
@realforest2001 realforest2001 marked this pull request as draft October 11, 2023 00:54
@QuickLode QuickLode marked this pull request as ready for review October 11, 2023 10:28
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@Zonespace27 Zonespace27 left a comment

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Lgtm

new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/surg_vest/equipped, WEAR_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/droppouch, WEAR_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/tool/surgery/scalpel/manager, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/drinks/flask/weylandyutani, WEAR_IN_ACCESSORY)
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Feels a bit odd to have for a robot who wouldn't need to drink, but i don't mind either way

@Zonespace27 Zonespace27 added this pull request to the merge queue Oct 13, 2023
@Zonespace27 Zonespace27 added the Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. label Oct 13, 2023
Merged via the queue into cmss13-devs:master with commit 20be6b2 Oct 13, 2023
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cm13-github added a commit that referenced this pull request Oct 13, 2023
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Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Feature Feature coder badge Fix Fix one bug, make ten more
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3 participants